
DEMON HUNTER GLYPHS LEGION FULL
Havoc and Vengeance have different playstyles (mainly because they serve different roles) but if the pure DPS classes received big changes, such as Hunters getting a melee spec and Rogue poisons being limited to a single spec, then why doesn’t Demon Hunter have the full three? It would’ve been unique to see two different tanking styles-something that’s not been possible since Death Knight was first released and players experimented with tanking as all three specs. With one less specialization to play it feels like Blizzard have taken the easy way out with Demon Hunters. Despite the Mage class having a singular role of dealing damage, it has three distinct playstyles that can be viable in both PvE and PvP to a certain extent. For example, Fire Mage is heavily crit reliant and deals big numbers Frost has become the go-to PvP spec thanks to the control and burst it offers and Arcane is a two-phase damage spec that revolves around burning your mana and then conserving it. Looking at the other classes, I find it wonderful that Blizzard has been able to separate specializations into unique playstyles that suit different purposes. The main source of my disappointment was due to the class only having two specializations: Havoc for DPS and Vengeance for tanking. Legion has drastically changed every class with ability culls and the removal of weapon drops, but as a new class that didn’t have an established playstyle to begin with I found Demon Hunter to be surprisingly dull in comparison to the other classes. I have high praise for the content and lore, but the class itself is a different story. There are many recognizable areas and models, and Illidan’s “you are prepared” quote was a brilliant touch of fanservice that pumped me up for some demon slaying. The starting area is a fun experience that, assuming you’re somewhat invested in the story, hits you with a blast of nostalgia. I don’t usually follow World of Warcraft lore, but after playing the game for over a decade it’s hard to avoid it. These decisions will most likely have long-lasting effects on the story in Legion, and so far it seems they are irreversible. While it doesn’t affect gameplay, it does give you a sense of presence in the world and makes you feel more involved in the story rather than being a bystander. There’s a couple of rare mobs in the starting zones that drop better gear than quest rewards, and the mobs have some basic mechanics such as activating objects to weaken them.Īs the starting experience concludes, you’re given a choice of two Demon Hunter lieutenants to follow, both with different ideals. The quests themselves are generic but do a decent job of carrying the story forward with a few cutscenes throw in.

The starting quests take place over several in-game years and three distinct areas: Mardum, a shattered world of debris and green lava Vault of the Wardens, a prison for Demon Hunters and finally your faction capital city, either Orgrimmar or Stormwind. It’s a short sequence that shows just enough to create a narrative for the player to follow: you’re being sent on a suicide mission and if you fail all worlds will be destroyed. The cutscene takes place during the events of The Burning Crusade and it’s shown in a first-person view with Illidan talking directly to the player. The Demon Hunter starting experience kicks off with a fully voice-acted cutscene of Illidan commanding his soldiers. Blizzard announced that early access to the new hero class would be granted to everyone that pre-purchased Legion, and three weeks after the release of the pre-expansion patch, the Demon Hunter class was available for play.


The amount of abilities on my bars shrunk, my talent choices were changed, and my Hunter was suddenly wielding a melee weapon.ĭespite the changes every class went through, the one thing I looked forward to most was the new class, Demon Hunter. As someone that didn’t participate in Legion tests or keep up to date on World of Warcraft news, it felt like I logged into an entirely different game.
DEMON HUNTER GLYPHS LEGION UPDATE
The Legion pre-patch released the following day: a large update that contained all the expansion changes. Thankfully, the prospect of an upcoming expansion stopped my face from hitting the desk in regret. It’s been almost a year since I’ve logged into the game but the familiar sight of my characters sitting in their garrisons doing nothing was almost enough to make me Alt+F4.

As much as I hate to admit it, I always find a reason to come back to World of Warcraft.
